![]() This results in higher quality results, but can affect performance on lower end cards new video setting: Force anisotropic texture filtering. add depth bias option to flasher, light, primitive and ramp to fine tune depth sorting add sphere mapping to wired ramps if an image was assigned to a wired ramp add options for wire ramps (define diameter and distance x/y of wires) Instead, a windowed fullscreen option has been added to the list of video modes true fullscreen setting has been removed due to incompatibility with VPinMAME. Region Updates, Region Optimization, Alternate Render are not needed anymore due to the new graphics pipeline and have been removed rendering engine has been ported to DirectX 9 and now takes much better advantage of 3D hardware script editor updated to use latest scintilla (3.5.1) native support for the Pinscape Controller include optional nudge filtering (selectable in the keys dialog)Īnd remove implicit dead zone handling (if you have the dead zone setting at 0% and now experience problems, set it to at least 1%) script editor updated to use latest scintilla (3.6.2) updated to latest FreeImage.dll (3.17.0) fix EMReel crash when image is missing and reel value is nonzero extend right click behavior for multi-select to hidden items fix text selection if in previous selected text box a change was made ![]() fix timers that dis/enable themselves in the script disable visual touch/pen feedback to save one frame of input latency/lag fix an issue with Mot-Ion / Pinball Wizard controllers that suffer from calibration drift as they warm up fix UI issue with the layer buttons for high desktop resolutions You could set up a full 7.1 setup and dedicate it to just the playfield if you wanted with option #3 or #4, and use a separate card for VPM. Some sound cards even have virtual surround options that would work with this setup. You can use any mode on any speaker system. Please note that these modes are used in conjunction with the Windows speaker configurations. This might also be a good setting to try if you are using just 2 speakers in the cab and 2 in the backbox, the table sounds will pan partially towards the front in 4 speaker mode, letting the backbox provide some of the surround effect. It shifts all of the table audio to the side and rear channels, leaving the fronts available for VPM and backglass sounds. If VPinmame also uses the same soundcard, it will share the audio with these front channels.ĥ) 7.1 surround (aka 6ch audio) - If one wants to drive the backglass, and 4 channel table sounds all off of one card, this is the setting to use. ![]() The "front" speakers are in the rear of the cab (furthest from you). If you were to play on a home theater or with virtual 3D headphones, it's the most appropriate. This way if one uses older versions of VP, the old legacy output still works well.Ĥ) Surround, front is rear - This is a pretty "vanilla" surround setup. It makes the front channels the front of the cab (closest to the player). ![]() This allows one to move the sounds into the cab like one was able before, but without needing a second sound card.ģ) Surround, front is front - This is the best setting when using a dedicated card for the surround sound table sounds. Forward/rear panning is ignored.Ģ) All effects to rear - Moves the table sounds to the back audio channels. Set Controller = CreateObject(“B2S.- add surround sound options/configurations:ġ) Basic 2CH audio - this should operate exactly as it did before. Set Controller = CreateObject(“UltraVP.BackglassServ”) I also show how to configure pinball tables to be compatible with B2S back glass server.Ĭlick Below to View the Installation of Pinball X and Visual Pinball Tables :Ĭlick Below to View the Virtual Pinball Series :Ĭommand Line For B2s Within Script Table File :Īdd Either Line For Backglass Server : Rem Out The One Not Needed With an Apostrophe In Front In this video I install and configure Visual Pinball Tables and Pinball X. This is video #3 in my pinball video series of the installation and setup of virtual pinball. ![]()
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