![]() ![]() However, the agent can’t move on too or through a space that’s already occupied by a hunter. The agent begins on space M1 and can move from 0-4 spaces. No other players are allowed to look at the sheet. Rather than moving the agent piece on the game board, which would give away the agent’s identity, this player must instead track his or her movements by writing on a movement sheet. The game is always started by the agent player whose aim is to complete any three of the four mission objectives and reach an escape point before the time is up. It’s recommended that you should limit each player’s turn to 2 minutes.The agent player takes all the equipment cards and selects 3 in secret to set down in front of him or her before placing the rest back in the box.Next, the agent player must choose an agent without showing the other players.If you’re playing with three people, each one chooses a hunter and places the correct figure on the vehicle card (with two people, the hunter selects two hunters to play). ![]() Decide the locations of the four mission objectives by rolling the die, circling the locations on the mission sheet, and placing mission markers on the corresponding board spaces.They then need to place the vehicle card to the side of the game board and the token on K17. The hunters must decide which vehicle to use.Make separate piles of each type of token. ![]()
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